⚓ Culture installs for paid communities

Your members arerenting access.We make them believerswho drink the Kool-Aid.

We install culture into paid communities. The enemy, the language, the rituals and the ranks that turn a member paying for access into a believer who stays, spends and recruits.

Free. Thirty-six checkpoints. Finds the one leak costing you the most members.

5.75%
Monthly churnFunk
$906
Per member, from a $1 trialFunk
3X
MRR on the same listDeraj, Rep.Indie
25%
Bought merch before day oneSara, The Holy Weigh
01 / The Enemy

Most communities are built like libraries. Full of content that people rent and return.

No Culture.
The Consumption Trap

When your community is built to deliver “value” instead of declaring a mission, it self-selects for people who leave the moment the content stops feeling worth the price tag.

Womp womp.

You already paid to get those members. Then you handed them a library card.

02 / The Reveal

You Don't Have a
Marketing Problem.
You Have a Culture Problem.

More content. More marketing. A better funnel. It kept not working because none of it touched the thing that makes a person commit.

People don't stay for what they get. They stay for who they are with you.

Good news. Belonging isn't luck and it isn't charisma. It gets built from the same eleven parts every time. We mapped them.

Common Community3 / 11
  • People
  • Positioning
  • Pain
  • Method
  • Plan
  • Destination
  • Path
  • Method Name
  • Status Quo
  • Invisible Problem
  • New Belief

Who it's for, what hurts, what's in the classroom. Enough to sell access. Nothing to belong to.

Customer Cult11 / 11
  • People
  • Positioning
  • Pain
  • Method
  • Plan
  • Destination
  • Path
  • Method Name
  • Status Quo
  • Invisible Problem
  • New Belief

An enemy. A belief. A named method. A destination. Every part hands a member one more reason to say “we.”

This is the Tribe Map. Score a Common Community against it and you find the easy three. The other eight are the culture.

03 / Why It Works

Built for the
Tribal Wiring
in the Brain.

A member doesn't decide to stay with a spreadsheet. They decide with the oldest part of their head, and it only asks three questions. Culture answers all three.

Similarity
“Are these my people?”
Social identity

The brain sorts the world into us and them before logic shows up. A shared enemy and a shared language make your community an us. Cancelling stops being a billing decision. It becomes leaving your people.

Sara's members bought the merch before the mission began.
Status
“Am I going somewhere?”
The goal gradient

People push harder the closer they get to a finish line they can see. Ranks, milestones and a named destination give a member somewhere to climb, and a reason to still be here next month.

Funk's members turn a $1 trial into $906.
Significance
“Does what I do here matter?”
Effort justification

People prize what they've worked for. Rituals make members rehearse the method in front of each other, and every rep raises the price of walking away.

Day 112. One of Funk's members got the tattoo.
Score your culture

Is It Milk or
Kool-Aid?

Thirty-six checkpoints across your offer, your classroom and your community. Then the one leak bleeding the most members. Milk means they're renting. Kool-Aid means they'd get the tattoo.

Free. Four minutes, no call, no pitch.

04 / What We Do

We Install the Culture.
You Lead It.

Ninety days. We design the culture your members are missing, then we build it into every place they touch.

Phase one

Design the CULTure

Every culture we design has four parts. Put them in order and they spell it.

  1. Step 01

    Collective Belief

    The one belief that puts us on a mission together. Your offer gets rebuilt around it.

    Looks likeA mission, an enemy, a manifesto
  2. Step 02

    Unifiers

    The things that bond us and mark us. Insiders speak it, flash it and wear it. Outsiders don't get it.

    Looks likeLanguage, hand signs, merch
  3. Step 03

    Lived Rituals

    What we do together that nobody else does. Every rep draws the line between us and them.

    Looks likeDay-one initiations, weekly rituals, milestone moments
  4. Step 04

    Tribe Leaders

    Members who climb, then lead the ones behind them. Status earned here doesn't transfer anywhere else.

    Looks likeRanks, earned titles, members leading members
Phase two

Install it

  • 01
    The front doorYour About page and sales page, rewritten to call believers in and push browsers out.
  • 02
    The buying experienceThe first days after they pay, built so a purchase feels like an initiation.
  • 03
    The clubhouseThe rituals, ranks and insider systems, running inside your community.
  • 04
    The propagandaContent that carries the belief, so new members show up already bought in.
Who Installs It

Who TF are
“The Twins”

Mike and Rick saying hello
Heyy, Mike and Rick Tielemans.

We're identical twins who fell in love with marketing when we were 16 years old. Well, we fell in love with freedom and found marketing to be the model.

That was until it lied to us.

We thought success was at the bottom of another funnel.

It wasn't until we were fired from our biggest client that we burned the ships and decided to stop focusing on marketing, and start making our clients MORE MARKETABLE.

It's been almost eighteen years of figuring out what actually makes people commit to something, and pay long enough to buy us freedom.

What we found: it never was about the content. It was about belonging to something. The second you build for the tribal identity they hold in their head, transactions turn into transformations.

And what we know for sure: the best way to get MRR (monthly recurring revenue) is by getting monthly recurring RESULTS.

Now we work with coaches who already have paying members, and we install the culture that turns those members into believers: the kind who stay, who recruit, and who sometimes get the tattoo.

Build for Belonging seal

The Credo

We believe…

  • We believe the future belongs to those who can unify strangers at scale
  • We believe that the need to belong is the most powerful factor in business
  • We believe that all human behaviour stems from their identity, and if you can control an identity, you can control the behaviour
  • We believe that monthly recurring revenue requires monthly recurring results
  • We believe it is not about getting more NEW members but getting more PER member
  • We believe in the price tag on making the world feel something (sup Drake)
  • We believe in building something that can't be copied
  • We believe there's no bad days when you're doing what you love with the people you like
05 / Proof

They Don't Just Buy.
They Stay.

Cult Leader coin: 100K Cult Club
Funk Roberts smiling, showing his Over 40 Brotherhood forearm tattoo
Funk
5.75%
monthly churn, on the way to $1.2M

$0 to $1.2M in 18 months, a $906 lifetime value from a $1 trial, and a member who got the tattoo on day 112.

Cult Creator coin: 100 Paying Members
Sara Borgstede holding her engraved Holy Fork
Sara
25%
bought merch before the mission began

Relaunched The Holy Weigh to 225 paying members. A quarter of them bought the new merch before the mission even started. Buy-in you can count.

Cult Coach coin: 100 Results on the Wall
Deraj, founder of Rep.Indie
Deraj
3X
MRR, same list

80 new members on relaunch without a bigger audience. Retention is a belief holding, not a discount.

His old members said the new community was “more potent.”
Two Ways In

We Install It.
Or You Lead It Yourself.

Same model either way. One has us doing the building.

1
Mike and Rick Tielemans, the Twins behind Cult Creators
Done for you. Ninety days.

The Culture Install.

We design your culture and build it into your offer, your buying experience, your onboarding and your community. You end up with members who drink the Kool-Aid, buy more and refer.

For coaches and community owners who already have paying members
$9,800 · 90 days
Apply for the install ▸
2
The Cult Creators community inside Skool
Do it yourself. Tribe Suite included.

Join the Cult.
Run the Model.

The full Cult Creator Model, from attraction to classroom setup to community culture. Learn to lead it in a room full of people building theirs.

$49/mo · 7-day trial
Start Your 7-Day Trial ▸
Not ready to apply?

Take the Kool-Aid Test.

Find out if you have a common community that attracts lurkers, or a Customer Cult that attracts members who pay, stay and drink the Kool-Aid. Check off what you've already built across your offer, your classroom and your community. Then get your score.

Take the Kool-Aid Test ▸ Free. 36 elements. 4 minutes.
Apply for the Culture Install

We pick your brain.
We build your cult.

For communities that already have paying members. Tell us what you've built. If it's a fit, the boys reach out to book a call.

Thanks, the boys will reach out soon.